Added the eyeball enemy base setup
todo: move the iris based on player position todo: rotate the tentacles to match the angle of movement
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11
tutorial---basic-player-traits/eyeball.gd
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tutorial---basic-player-traits/eyeball.gd
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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49
tutorial---basic-player-traits/eyeball.tscn
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tutorial---basic-player-traits/eyeball.tscn
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[sub_resource type="CircleShape2D" id="CircleShape2D_cgpfj"]
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radius = 40.0
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[node name="Eyeball" type="Area2D"]
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script = ExtResource("1_nw4j4")
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[node name="Eyeball" type="Sprite2D" parent="."]
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