Added the eyeball enemy base setup
todo: move the iris based on player position todo: rotate the tentacles to match the angle of movement
This commit is contained in:
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tutorial---basic-player-traits/assets/Eyeball Center.png
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tutorial---basic-player-traits/assets/Eyeball tentacles 1.png
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tutorial---basic-player-traits/assets/eyeball enemy.png
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tutorial---basic-player-traits/eyeball.gd
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tutorial---basic-player-traits/eyeball.gd
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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49
tutorial---basic-player-traits/eyeball.tscn
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tutorial---basic-player-traits/eyeball.tscn
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[gd_scene load_steps=9 format=3 uid="uid://b1iu27y3u2hkh"]
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[ext_resource type="Script" path="res://eyeball.gd" id="1_nw4j4"]
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[ext_resource type="Texture2D" uid="uid://bafnrn6op1sks" path="res://assets/eyeball enemy.png" id="2_aq74w"]
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[ext_resource type="Texture2D" uid="uid://bgfs8dp7hxre5" path="res://assets/Eyeball tentacles 1.png" id="3_pcrml"]
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[ext_resource type="Texture2D" uid="uid://t7rfy3nkknuu" path="res://assets/Eyeball tentacles 2.png" id="4_1qlwt"]
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[ext_resource type="Texture2D" uid="uid://bbh0076ummars" path="res://assets/Eyeball tentacles 3.png" id="5_o0i1g"]
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[ext_resource type="Texture2D" uid="uid://ba16is2pmwcyq" path="res://assets/Eyeball Center.png" id="6_og1wa"]
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"loop": true,
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"name": &"default",
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"speed": 5.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_cgpfj"]
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radius = 40.0
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[node name="Eyeball" type="Area2D"]
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script = ExtResource("1_nw4j4")
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[node name="Eyeball" type="Sprite2D" parent="."]
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texture = ExtResource("2_aq74w")
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[node name="Tails" type="AnimatedSprite2D" parent="."]
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z_index = -1
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sprite_frames = SubResource("SpriteFrames_1buim")
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offset = Vector2(0, 45)
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[node name="Iris" type="Sprite2D" parent="."]
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texture = ExtResource("6_og1wa")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_cgpfj")
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