Breadmouth-home/Born Without Teeth/Player/Player.gd
2021-09-02 14:23:34 -07:00

57 lines
1.6 KiB
GDScript

extends KinematicBody
export var Sensitivity_X = 0.02
export var Sensitivity_Y = 0.02
export var Jump_Speed = 10
signal hit
const GRAVITY = .75
var velocity = Vector3(0,0,0)
var Walk_Speed = 10
func _ready():
set_process(true)
func _physics_process(_delta):
velocity.y -= GRAVITY
#for index in range(get_slide_collision()):
#var collision = get_slide_collision(index)
#if collision.collider.is_in_group("mob"):
if Input.is_key_pressed(KEY_W) or Input.is_key_pressed(KEY_UP):
velocity.x = -global_transform.basis.z.x * Walk_Speed
velocity.z = -global_transform.basis.z.z * Walk_Speed
if Input.is_key_pressed(KEY_S) or Input.is_key_pressed(KEY_DOWN):
velocity.x = global_transform.basis.z.x * Walk_Speed
velocity.z = global_transform.basis.z.z * Walk_Speed
if Input.is_key_pressed(KEY_LEFT) or Input.is_key_pressed(KEY_A):
rotate_y(Sensitivity_X)
if Input.is_key_pressed(KEY_RIGHT) or Input.is_key_pressed(KEY_D):
rotate_y(-Sensitivity_X)
if Input.is_action_pressed("look_down"):
$Spatial/Camera.rotate_x(Sensitivity_Y)
if Input.is_action_pressed("look_up"):
$Spatial/Camera.rotate_x(-Sensitivity_Y)
if not(Input.is_key_pressed(KEY_W) or Input.is_key_pressed(KEY_S) or Input.is_key_pressed(KEY_UP) or Input.is_key_pressed(KEY_DOWN)):
velocity.x = 0
velocity.z = 0
if is_on_floor():
if Input.is_action_just_pressed("ui_accept"):
velocity.y = Jump_Speed
velocity = move_and_slide(velocity, Vector3(0,1,0))
func _on_Timer_timeout():
pass # Replace with function body.
func die():
emit_signal("hit")
get_tree().change_scene("res://Menus/Dead Menu/Dead.tscn")
func _on_KillBox_body_entered(_body):
die()