244 lines
6.9 KiB
Plaintext
244 lines
6.9 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "LiquidLayer",
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"class": "LavaLayer",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/lava.gd"
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}, {
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"base": "Area",
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"class": "LiquidLayer",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid.gd"
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}, {
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"base": "Spatial",
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"class": "OrbitArm",
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"language": "GDScript",
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"path": "res://addons/qodot/example_scenes/2-miscallaneous/1-runtime-map-building/orbit_arm.gd"
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}, {
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"base": "PhysicsEntity",
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"class": "PhysicsBall",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/fgd/point_classes/physics_ball.gd"
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}, {
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"base": "RigidBody",
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"class": "PhysicsEntity",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/fgd/solid_classes/physics.gd"
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}, {
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"base": "Reference",
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"class": "QodotDependencies",
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"language": "GDScript",
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"path": "res://addons/qodot/src/util/qodot_dependencies.gd"
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}, {
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"base": "QodotSpatial",
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"class": "QodotEntity",
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"language": "GDScript",
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"path": "res://addons/qodot/src/nodes/qodot_entity.gd"
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}, {
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"base": "QodotFGDClass",
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"class": "QodotFGDBaseClass",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_base_class.gd"
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}, {
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"base": "Resource",
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"class": "QodotFGDClass",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_class.gd"
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}, {
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"base": "Resource",
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"class": "QodotFGDFile",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_file.gd"
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}, {
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"base": "QodotFGDClass",
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"class": "QodotFGDPointClass",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_point_class.gd"
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}, {
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"base": "QodotFGDClass",
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"class": "QodotFGDSolidClass",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd"
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}, {
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"base": "QodotEntity",
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"class": "QodotLight",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/fgd/point_classes/light.gd"
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}, {
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"base": "QodotSpatial",
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"class": "QodotMap",
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"language": "GDScript",
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"path": "res://addons/qodot/src/nodes/qodot_map.gd"
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}, {
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"base": "EditorPlugin",
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"class": "QodotPlugin",
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"language": "GDScript",
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"path": "res://addons/qodot/src/qodot_plugin.gd"
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}, {
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"base": "KinematicBody",
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"class": "QodotRotateEntity",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/fgd/solid_classes/rotate.gd"
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}, {
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"base": "Spatial",
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"class": "QodotSpatial",
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"language": "GDScript",
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"path": "res://addons/qodot/src/nodes/qodot_spatial.gd"
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}, {
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"base": "Reference",
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"class": "QodotTextureLoader",
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"language": "GDScript",
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"path": "res://addons/qodot/src/util/qodot_texture_loader.gd"
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}, {
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"base": "Reference",
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"class": "QodotUtil",
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"language": "GDScript",
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"path": "res://addons/qodot/src/util/qodot_util.gd"
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}, {
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"base": "Resource",
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"class": "QodotWorldspawnLayer",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/worldspawn_layer.gd"
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}, {
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"base": "Resource",
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"class": "QuakeMapFile",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/quake_map_file.gd"
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}, {
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"base": "EditorImportPlugin",
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"class": "QuakeMapImportPlugin",
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"language": "GDScript",
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"path": "res://addons/qodot/src/import_plugins/quake_map_import_plugin.gd"
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}, {
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"base": "Resource",
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"class": "QuakePaletteFile",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/quake_palette_file.gd"
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}, {
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"base": "EditorImportPlugin",
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"class": "QuakePaletteImportPlugin",
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"language": "GDScript",
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"path": "res://addons/qodot/src/import_plugins/quake_palette_import_plugin.gd"
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}, {
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"base": "Resource",
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"class": "QuakeWadFile",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/quake_wad_file.gd"
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}, {
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"base": "EditorImportPlugin",
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"class": "QuakeWadImportPlugin",
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"language": "GDScript",
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"path": "res://addons/qodot/src/import_plugins/quake_wad_import_plugin.gd"
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}, {
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"base": "LiquidLayer",
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"class": "SlimeLayer",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/slime.gd"
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}, {
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"base": "Resource",
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"class": "TrenchBroomFaceAttrib",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_face_attrib.gd"
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}, {
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"base": "Resource",
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"class": "TrenchBroomGameConfigFile",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_game_config_file.gd"
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}, {
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"base": "Resource",
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"class": "TrenchBroomGameConfigFolder",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_game_config_folder.gd"
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}, {
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"base": "Resource",
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"class": "TrenchBroomTag",
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"language": "GDScript",
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"path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_tag.gd"
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}, {
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"base": "LiquidLayer",
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"class": "WaterLayer",
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"language": "GDScript",
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"path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/water.gd"
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} ]
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_global_script_class_icons={
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"LavaLayer": "",
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"LiquidLayer": "",
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"OrbitArm": "",
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"PhysicsBall": "",
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"PhysicsEntity": "",
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"QodotDependencies": "",
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"QodotEntity": "",
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"QodotFGDBaseClass": "",
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"QodotFGDClass": "",
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"QodotFGDFile": "",
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"QodotFGDPointClass": "",
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"QodotFGDSolidClass": "",
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"QodotLight": "",
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"QodotMap": "",
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"QodotPlugin": "",
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"QodotRotateEntity": "",
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"QodotSpatial": "res://addons/qodot/icons/icon_qodot_spatial.svg",
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"QodotTextureLoader": "",
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"QodotUtil": "",
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"QodotWorldspawnLayer": "",
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"QuakeMapFile": "",
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"QuakeMapImportPlugin": "",
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"QuakePaletteFile": "",
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"QuakePaletteImportPlugin": "",
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"QuakeWadFile": "",
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"QuakeWadImportPlugin": "",
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"SlimeLayer": "",
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"TrenchBroomFaceAttrib": "",
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"TrenchBroomGameConfigFile": "",
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"TrenchBroomGameConfigFolder": "",
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"TrenchBroomTag": "",
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"WaterLayer": ""
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}
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[application]
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config/name="You Were Born Without Teeth"
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run/main_scene="res://Levels/House_1_main.tscn"
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config/icon="res://icon.png"
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[editor_plugins]
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enabled=PoolStringArray( "res://addons/qodot/plugin.cfg" )
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[input]
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look_up={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
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]
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}
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look_down={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_physics/layer_1="Player"
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3d_physics/layer_2="Enemy"
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3d_physics/layer_3="World"
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3d_physics/layer_4="Item"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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