extends CSGMesh # Declare member variables here. Examples: var rotational_point = Vector3(0,0,0) var axis = Vector3(0,1,0) var last_angle = 0 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): # pass #last_angle+=delta transform = transform.rotated(axis, delta)