; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "LiquidLayer", "class": "LavaLayer", "language": "GDScript", "path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/lava.gd" }, { "base": "Area", "class": "LiquidLayer", "language": "GDScript", "path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid.gd" }, { "base": "Spatial", "class": "OrbitArm", "language": "GDScript", "path": "res://addons/qodot/example_scenes/2-miscallaneous/1-runtime-map-building/orbit_arm.gd" }, { "base": "PhysicsEntity", "class": "PhysicsBall", "language": "GDScript", "path": "res://addons/qodot/game_definitions/fgd/point_classes/physics_ball.gd" }, { "base": "RigidBody", "class": "PhysicsEntity", "language": "GDScript", "path": "res://addons/qodot/game_definitions/fgd/solid_classes/physics.gd" }, { "base": "Reference", "class": "QodotDependencies", "language": "GDScript", "path": "res://addons/qodot/src/util/qodot_dependencies.gd" }, { "base": "QodotSpatial", "class": "QodotEntity", "language": "GDScript", "path": "res://addons/qodot/src/nodes/qodot_entity.gd" }, { "base": "QodotFGDClass", "class": "QodotFGDBaseClass", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_base_class.gd" }, { "base": "Resource", "class": "QodotFGDClass", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_class.gd" }, { "base": "Resource", "class": "QodotFGDFile", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_file.gd" }, { "base": "QodotFGDClass", "class": "QodotFGDPointClass", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_point_class.gd" }, { "base": "QodotFGDClass", "class": "QodotFGDSolidClass", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" }, { "base": "QodotEntity", "class": "QodotLight", "language": "GDScript", "path": "res://addons/qodot/game_definitions/fgd/point_classes/light.gd" }, { "base": "QodotSpatial", "class": "QodotMap", "language": "GDScript", "path": "res://addons/qodot/src/nodes/qodot_map.gd" }, { "base": "EditorPlugin", "class": "QodotPlugin", "language": "GDScript", "path": "res://addons/qodot/src/qodot_plugin.gd" }, { "base": "KinematicBody", "class": "QodotRotateEntity", "language": "GDScript", "path": "res://addons/qodot/game_definitions/fgd/solid_classes/rotate.gd" }, { "base": "Spatial", "class": "QodotSpatial", "language": "GDScript", "path": "res://addons/qodot/src/nodes/qodot_spatial.gd" }, { "base": "Reference", "class": "QodotTextureLoader", "language": "GDScript", "path": "res://addons/qodot/src/util/qodot_texture_loader.gd" }, { "base": "Reference", "class": "QodotUtil", "language": "GDScript", "path": "res://addons/qodot/src/util/qodot_util.gd" }, { "base": "Resource", "class": "QodotWorldspawnLayer", "language": "GDScript", "path": "res://addons/qodot/src/resources/worldspawn_layer.gd" }, { "base": "Resource", "class": "QuakeMapFile", "language": "GDScript", "path": "res://addons/qodot/src/resources/quake_map_file.gd" }, { "base": "EditorImportPlugin", "class": "QuakeMapImportPlugin", "language": "GDScript", "path": "res://addons/qodot/src/import_plugins/quake_map_import_plugin.gd" }, { "base": "Resource", "class": "QuakePaletteFile", "language": "GDScript", "path": "res://addons/qodot/src/resources/quake_palette_file.gd" }, { "base": "EditorImportPlugin", "class": "QuakePaletteImportPlugin", "language": "GDScript", "path": "res://addons/qodot/src/import_plugins/quake_palette_import_plugin.gd" }, { "base": "Resource", "class": "QuakeWadFile", "language": "GDScript", "path": "res://addons/qodot/src/resources/quake_wad_file.gd" }, { "base": "EditorImportPlugin", "class": "QuakeWadImportPlugin", "language": "GDScript", "path": "res://addons/qodot/src/import_plugins/quake_wad_import_plugin.gd" }, { "base": "LiquidLayer", "class": "SlimeLayer", "language": "GDScript", "path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/slime.gd" }, { "base": "Resource", "class": "TrenchBroomFaceAttrib", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_face_attrib.gd" }, { "base": "Resource", "class": "TrenchBroomGameConfigFile", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_game_config_file.gd" }, { "base": "Resource", "class": "TrenchBroomGameConfigFolder", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_game_config_folder.gd" }, { "base": "Resource", "class": "TrenchBroomTag", "language": "GDScript", "path": "res://addons/qodot/src/resources/game-definitions/trenchbroom/trenchbroom_tag.gd" }, { "base": "LiquidLayer", "class": "WaterLayer", "language": "GDScript", "path": "res://addons/qodot/game_definitions/worldspawn_layers/liquid/water.gd" } ] _global_script_class_icons={ "LavaLayer": "", "LiquidLayer": "", "OrbitArm": "", "PhysicsBall": "", "PhysicsEntity": "", "QodotDependencies": "", "QodotEntity": "", "QodotFGDBaseClass": "", "QodotFGDClass": "", "QodotFGDFile": "", "QodotFGDPointClass": "", "QodotFGDSolidClass": "", "QodotLight": "", "QodotMap": "", "QodotPlugin": "", "QodotRotateEntity": "", "QodotSpatial": "res://addons/qodot/icons/icon_qodot_spatial.svg", "QodotTextureLoader": "", "QodotUtil": "", "QodotWorldspawnLayer": "", "QuakeMapFile": "", "QuakeMapImportPlugin": "", "QuakePaletteFile": "", "QuakePaletteImportPlugin": "", "QuakeWadFile": "", "QuakeWadImportPlugin": "", "SlimeLayer": "", "TrenchBroomFaceAttrib": "", "TrenchBroomGameConfigFile": "", "TrenchBroomGameConfigFolder": "", "TrenchBroomTag": "", "WaterLayer": "" } [application] config/name="You Were Born Without Teeth" run/main_scene="res://Levels/House_1_main.tscn" config/icon="res://icon.png" [editor_plugins] enabled=PoolStringArray( "res://addons/qodot/plugin.cfg" ) [input] look_up={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null) ] } look_down={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"unicode":0,"echo":false,"script":null) ] } [layer_names] 3d_physics/layer_1="Player" 3d_physics/layer_2="Enemy" 3d_physics/layer_3="World" 3d_physics/layer_4="Item" [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"