Breadmouth-home/Born Without Teeth/Breadmouth/Breadmouth.gd

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936 B
GDScript3
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2021-09-02 21:23:34 +00:00
extends KinematicBody
var path = []
var path_node = 0
var speed = 15
var total_time = 0
var rng = RandomNumberGenerator.new()
onready var nav = get_parent()
onready var player = $"../../Player"
func _ready():
rng.randomize()
func _physics_process(delta):
if path_node < path.size():
var direction = (path[path_node] - global_transform.origin)
if direction.length() < 1:
path_node +=1
else:
var target_position = path[path_node]
var new_transform = transform.looking_at(target_position, Vector3.UP)
transform = transform.interpolate_with(new_transform, 5 * delta)
move_and_slide(direction.normalized() * ((cos(total_time)+1)*7), Vector3.UP)
total_time += delta*2
func move_to(target_pos):
path = nav.get_simple_path(global_transform.origin, target_pos)
path_node = 0
func _on_Timer_timeout():
move_to(player.global_transform.origin)
func _on_Gurgletimer_timeout():
$AudioStreamPlayer3D2.play(0.0)