[gd_resource type="Resource" load_steps=4 format=2]

[ext_resource path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_point_class.gd" type="Script" id=1]
[ext_resource path="res://addons/qodot/game_definitions/fgd/point_classes/light.gd" type="Script" id=2]
[ext_resource path="res://addons/qodot/game_definitions/fgd/base_classes/light_base_class.tres" type="Resource" id=3]



[resource]
script = ExtResource( 1 )
class_options = "----------------------------------------------------------------"
classname = "light"
description = "Invisible light source"
qodot_internal = false
base_classes = [ ExtResource( 3 ) ]
class_properties = {
"angle": 0.0
}
class_property_descriptions = {
"angle": "Rotation Angle"
}
meta_properties = {
"size": AABB( -8, -8, -8, 8, 8, 8 )
}
node_options = "----------------------------------------------------------------"
node_class = "Spatial"
transient_node = false
scene = "----------------------------------------------------------------"
scripting = "----------------------------------------------------------------"
script_class = ExtResource( 2 )
