[gd_resource type="Resource" load_steps=3 format=2]

[ext_resource path="res://addons/qodot/game_definitions/fgd/solid_classes/physics.gd" type="Script" id=1]
[ext_resource path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" type="Script" id=2]

[resource]
script = ExtResource( 2 )
class_options = "----------------------------------------------------------------"
classname = "physics"
description = "Physics Brush"
qodot_internal = false
base_classes = [  ]
class_properties = {
"mass": 1.0,
"velocity": Vector3( 0, 0, 0 )
}
class_property_descriptions = {

}
meta_properties = {

}
node_options = "----------------------------------------------------------------"
node_class = "RigidBody"
transient_node = false
spawn = "----------------------------------------------------------------"
spawn_type = 2
visual_build = "----------------------------------------------------------------"
build_visuals = true
collision_build = "----------------------------------------------------------------"
collision_shape_type = 1
scripting = "----------------------------------------------------------------"
script_class = ExtResource( 1 )
