Lessons/tutorial---basic-player-traits/player.gd
axel 8fce988954 BULLET!
Added bullet template
created a scene for the player character to move around in
added the ability for the player character to shoot
2024-11-21 18:38:01 -08:00

61 lines
1.6 KiB
GDScript

extends Area2D
signal hit
@export var speed = 600
var spriteRotateAngle = 0
var screen_size
@export var bullet : PackedScene
@export var firespeed = 10
var timeBetweenBullets = 1.00000 / firespeed
var deltaSum = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
screen_size = get_viewport_rect().size
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta: float) -> void:
var velocity = Vector2.ZERO
var currentSpeed = speed
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("move_right"):
velocity.x += 1
if spriteRotateAngle < 20:
spriteRotateAngle += 1
elif Input.is_action_pressed("move_left"):
velocity.x -= 1
if spriteRotateAngle > -20:
spriteRotateAngle -= 1
elif spriteRotateAngle < 0:
spriteRotateAngle += 1
elif spriteRotateAngle > 0:
spriteRotateAngle -= 1
if Input.is_action_pressed("focus"):
currentSpeed = speed / 2
if velocity.length() > 0:
velocity = velocity.normalized() * currentSpeed
position += velocity * delta
position = position.clamp(Vector2.ZERO, screen_size)
rotation_degrees = spriteRotateAngle
if Input.is_action_pressed("shoot"):
deltaSum += delta
if deltaSum > timeBetweenBullets :
var remainder = fmod(deltaSum, timeBetweenBullets)
var numBullets = round ((deltaSum - remainder) / timeBetweenBullets)
deltaSum = remainder
for n in numBullets :
shoot()
func shoot():
var b = bullet.instantiate()
owner.add_child(b)
b.transform = $FrontBulletSource.global_transform