Helen LIIIIIIIVVVVESSSS!
Godot Project created added Hitbox, Grazebox and movement created asset for player and player bullets
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tutorial---basic-player-traits/.gitattributes
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tutorial---basic-player-traits/.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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tutorial---basic-player-traits/.gitignore
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tutorial---basic-player-traits/.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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BIN
tutorial---basic-player-traits/assets/LowQualityHelen.png
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tutorial---basic-player-traits/assets/LowQualityHelen.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cxbou1xqm7udc"
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path="res://.godot/imported/LowQualityHelen.png-07cc4c5127170ab10c19e297fa06618c.ctex"
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[deps]
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source_file="res://assets/LowQualityHelen.png"
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dest_files=["res://.godot/imported/LowQualityHelen.png-07cc4c5127170ab10c19e297fa06618c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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mipmaps/generate=false
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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tutorial---basic-player-traits/assets/MagicBulletHelen.png
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tutorial---basic-player-traits/assets/MagicBulletHelen.png
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dby8gc6wjfoe2"
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path="res://.godot/imported/MagicBulletHelen.png-ca7ff5b31b8d71a4fc0cf7769726e5c2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/MagicBulletHelen.png"
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dest_files=["res://.godot/imported/MagicBulletHelen.png-ca7ff5b31b8d71a4fc0cf7769726e5c2.ctex"]
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[params]
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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tutorial---basic-player-traits/icon.svg
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tutorial---basic-player-traits/icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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tutorial---basic-player-traits/icon.svg.import
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tutorial---basic-player-traits/icon.svg.import
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[remap]
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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tutorial---basic-player-traits/player.gd
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tutorial---basic-player-traits/player.gd
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extends Area2D
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@export var speed = 600
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var screen_size
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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screen_size = get_viewport_rect().size
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var velocity = Vector2.ZERO
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var currentSpeed = speed
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if Input.is_action_pressed("move_up"):
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velocity.y -= 1
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if Input.is_action_pressed("move_right"):
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velocity.x += 1
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if Input.is_action_pressed("move_left"):
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velocity.x -= 1
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if Input.is_action_pressed("move_down"):
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velocity.y += 1
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if Input.is_action_pressed("focus"):
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currentSpeed = speed / 2
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if velocity.length() > 0:
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velocity = velocity.normalized() * currentSpeed
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position += velocity * delta
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position = position.clamp(Vector2.ZERO, screen_size)
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tutorial---basic-player-traits/player.tscn
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tutorial---basic-player-traits/player.tscn
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[gd_scene load_steps=6 format=3 uid="uid://dn6vstynf4qyu"]
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[ext_resource type="Script" path="res://player.gd" id="1_ro1ml"]
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[ext_resource type="Texture2D" uid="uid://cxbou1xqm7udc" path="res://assets/LowQualityHelen.png" id="2_ertgi"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_77x2a"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("2_ertgi")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_emqsv"]
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radius = 57.85
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[sub_resource type="CircleShape2D" id="CircleShape2D_tnmln"]
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radius = 18.63
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[node name="Player" type="Area2D"]
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script = ExtResource("1_ro1ml")
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metadata/_edit_group_ = true
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(4, 0)
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sprite_frames = SubResource("SpriteFrames_77x2a")
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[node name="GrazeBox" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CircleShape2D_emqsv")
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[node name="KillBox" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_tnmln")
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debug_color = Color(0.966315, 0, 0.481295, 0.42)
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tutorial---basic-player-traits/project.godot
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tutorial---basic-player-traits/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Tutorial - Basic Player Traits"
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run/main_scene="res://player.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=1920
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window/size/viewport_height=1080
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[input]
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move_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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move_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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move_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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focus={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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