Helen LIIIIIIIVVVVESSSS!

Godot Project created
added Hitbox, Grazebox and movement
created asset for player and player bullets
This commit is contained in:
axel 2024-10-17 18:09:14 -07:00
parent 338467b835
commit 44b1fc1fc8
11 changed files with 226 additions and 0 deletions

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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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extends Area2D
@export var speed = 600
var screen_size
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
screen_size = get_viewport_rect().size
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var velocity = Vector2.ZERO
var currentSpeed = speed
if Input.is_action_pressed("move_up"):
velocity.y -= 1
if Input.is_action_pressed("move_right"):
velocity.x += 1
if Input.is_action_pressed("move_left"):
velocity.x -= 1
if Input.is_action_pressed("move_down"):
velocity.y += 1
if Input.is_action_pressed("focus"):
currentSpeed = speed / 2
if velocity.length() > 0:
velocity = velocity.normalized() * currentSpeed
position += velocity * delta
position = position.clamp(Vector2.ZERO, screen_size)

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[gd_scene load_steps=6 format=3 uid="uid://dn6vstynf4qyu"]
[ext_resource type="Script" path="res://player.gd" id="1_ro1ml"]
[ext_resource type="Texture2D" uid="uid://cxbou1xqm7udc" path="res://assets/LowQualityHelen.png" id="2_ertgi"]
[sub_resource type="SpriteFrames" id="SpriteFrames_77x2a"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_ertgi")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_emqsv"]
radius = 57.85
[sub_resource type="CircleShape2D" id="CircleShape2D_tnmln"]
radius = 18.63
[node name="Player" type="Area2D"]
script = ExtResource("1_ro1ml")
metadata/_edit_group_ = true
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
position = Vector2(4, 0)
sprite_frames = SubResource("SpriteFrames_77x2a")
[node name="GrazeBox" type="CollisionShape2D" parent="."]
visible = false
shape = SubResource("CircleShape2D_emqsv")
[node name="KillBox" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_tnmln")
debug_color = Color(0.966315, 0, 0.481295, 0.42)

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Tutorial - Basic Player Traits"
run/main_scene="res://player.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
[input]
move_right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
move_left={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
]
}
move_down={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
]
}
focus={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}